Wednesday, June 21, 2017

Finding a Concept for an Adventure


Last night I was writing. As I often do, I draw a batch of maps, put them in a folder and then when I want to write I chose a map that is inspiring me at that moment. Last night this simple grid map screamed it wanted my attention.

Those of you who don't know, I have a Patreon where I create micro-adventures or locations. Little pieces GMs can throw into their campaigns to fill in the spaces in between. Currently, I'm in the process of making a lot of ruins for the sandbox I'm developing. My idea is to map and detail 100 different ruins and put them in a random table so a GM can seed Komor Forest or their own campaign with various ruins.

Many times when I start writing I'm not sure what this map is about. Empty rooms and corridors waiting for words. While most times I'll write stream of consciousness and rift on whatever is going on in my head, this time I grabbed some books to help get the juices flowing. On my table were +Richard LeBlanc's glorious D30 Companion, Raging Swan Press's, GM's Miscellany: Dungeon Dressing and lastly the ancient artifact of the Monster & Treasure Assortment: Sets One-Three: Levels One-Nine. All of these are worth grabbing.

I roll a few times on various tables, write down the results. It's then I start getting an idea what's going on in that map of mine. I wanted to keep this map/adventure simple. With the adventures I write for my Patreon, many don't have a backstory explaining its existence up front. I prefer to let the place tell, or hint, at the reason why it was built and what has happened. 

Again, most of this is me rifting off of a few detail I get from random tables. The random tables are a great tool because they take you to a place you probably wouldn't have gone. Given you an angle to play up for the adventure, that might not have existed. 

Still, I wanted to keep this a straight forward adventure. But while I am writing about a simple crypt some interesting details popped up that gives details about the people who are buried in the tombs. Slight hints of why they are there and new mundane and magic items. 

Death Coins: A simple tweaking of historical stuff. Coins made specifically for the dead to be spent on the after world. Minted with a crow and stored in their tombs. Northmen had to exchange the treasures they found in life for the currency used in the afterlife. And where do you get such coins, the shamans, temples or oracles of course. And it was not a one-for-one exchange. No. It was important that a death was accompanied by cache of death coins. If not, a beggar forever. While not completely explained in detail in the adventure, their importance is hinted at.

Spells as Treasure: I'm using Swords & Wizardry Light. The list of spells available to the players is minimal. It works. This gives me the opportunity to give the players a spell they would not normally have access to. I like that. Now the party's mage or cleric is wielding a spell few have access to. 

Useful Dungeon Stuff: One of my favorite things to add to adventures is dungeon stuff that proves useful. In this case, the adventures find crypt dust. Basically a body is so old that even the bones have turned to dust. I add a note in the adventure that so many doses can be harvested from the crypt and can be used to enhance a Speak with Dead spell. Instead of the usual three questions, the caster can ask four. It's not an overpowering effect, but something the players may find useful and if nothing else, can sell it for a pouch full of coins to a local mage. 

New Magic Items: When I create magic items my attempt is to make them unique. To give them a reason to exist. Magic items are rare and precious. Often they have side effects that are not helpful to the player. Like the ring I am working on, its not finished yet, the players find, while it helps with protecting the player, it costs blood to fuel its magic. I haven't worked out the details, and it is a low powered magic item so the cost will be minimal. However, in a game of S&WL, a single hit point makes all the difference in the world. 

Hope to have this adventure out by the weekend. I've got three other adventures in various stages of abandonment. I offer all these adventures for free, so you can grab them on my Patreon and check out my other offerings. 

Monday, June 19, 2017

What Really Happened in the Wasteland of Gath

Brother Adelmo Performing a Daily Ritual to the Great Imbiber.
I started my journey alone into the Wasteland of Gath, but it was not long before I found not only a companion in my journey, but another blessed soul that the Great Imbiber provided a hard and difficult life, to grant him stories that will carry him to the Immaculate Tavern. 

I speak of my friend Kerg. I found him along side the road, banging his head in despair. I greeted him and he immediately told me his story. A glorious story of betrayal, loneliness and despair. I shared the sanctified wine I carried and praised him and his story and how the Great Imbiber has blessed him with scars to show a life well lived. We finished our rite of greeting and decided our stories should be joined in Gath.

A road was plotted out for us. The bright yellow lines showed us our path and we followed. It was not long before we came across a hulking metal box. As we approached, we heard the jangle of chains against the road. From the front of the metal box, two skeletons, brothers who had lost their way, emerged. They surged towards us with jerking, awkward steps. 

Kerg questioned whether he was worthy to set one of our brothers free. I told him "let loose and may your strikes set our brothers free". His bolt grazed the abnormally pointy skull. 

I stepped forward, brandishing the Tankard of the Great Imbiber, "Go now brothers, your stories need to be told." And they turned to shamble away.

Kerg asked again, "should I shoot them?" 

"Set them free Kerg!" As I stepped behind one, my mace found a home in the ribcage, shattering the mid-section and watching him scatter across the road. Kerg's aim was true and severed the backbone of our second fallen brother and I watched as he collapsed on itself.

I took my pyx out, filled it with wine and let it dip into their fleshless mouth. "May the Great Imbiber accept you and hear your stories, see your scars and marvel at the life you have lived."

I completed the rite for the second brother. It was then I saw a glint of gold within the skull. Since I had no tools to retrieve the gold, I handed it to Kerg who questioned smashing the skull.

"Our brother has begun his journey and the Great Imbiber has saw fit to reward us. It would be rude not to accept." 

Kerg smash the skull and we each collected a gold ingot. Our brother must have some wonderful stories to be rewarded so generously.

It was then we heard noises within the metal box. More chains clanging. Metal against metal. We climbed upon the bus and saw more brother trapped within. This may be my first step into a greater world, but I could never imagine being responsible for setting so many free, so quickly. 

I'd heard about these boxes and found the liquid fire that allowed it to move. We poked a hole where the blood was stored, soaked a cloth, lit it and ran to the other side of the road. Kerg and I stood there, wine in hand, blessing the souls we freed in a glorious conflagration. Those boys were entering the Immaculate Tavern with an resounding announcement. 

With the souls set free, our cups empty, we continue our journey in the glorious Wasteland of Gath with purpose and the Great Imbiber on our side. 

Sunday, June 18, 2017

The Great Imbiber Provides


+Christian Walker is running an interesting game. He comes up with great things that really get my creativeness going. Christian is running a series of micro games. A single player rolls a character and introduced to the situation. The session takes about 30 minutes. He then repeats this with other players. 

First, it was great to talk with Christian. I've known him for years and we've exchanged a lot of mail during that time, but we hadn't gamed together or spoken to one another. So it was a real treat to meet my gaming brother on the west coast.

Second, I love this idea. Quick sessions with individuals. I can't wait to read Christian's post about how each of us dealt with the situation. That will be a fun read.

Third, I really like my character. Brother Adelmo, a 50 year-old acolyte who wandered through his life looking for a purpose and believes he's finally found it, serving the Great Imbiber. With his bottles of wine he intends to make the world a better place.


Fourth, love, love, love the little battle maps that Christian made and sent in the mail. You play along on Google Hangouts and we keep track of characters on our own battle mat. So cool. I don't have minis so dice were my substitute.

Fifth, he left me wanting more. I had a lot of fun. 

Saturday, June 17, 2017

Continuing Saga of Free RPG Day


Each year I look forward to Free RPG Day. It's just a cool concept and it gets me into the gaming store. My problem continues to be the gaming store. Each year they find a way to be annoying or go straight to be assholes. This year it was more annoying. First off, they allowed me to chose one thing from the box. I'm not sure how other stores do it. Maybe that's standard. But I was hoping to pick up a couple things minimum. 

The other thing that I find annoying about them is they have a lot of old, used gaming stuff in the basement. Had it there for years. I asked if I could take a look at the boxes. No. They were doing a computerized list of items and going to sell them on-line, but the person who was going to do that left last year...  So you have someone standing in front of you with cash in hand and... 

While I left with Vaginas Are Magic and bought an interesting Pathfinder: Occult Bestiary, going to that game store reminds me why I order most of my books on-line. The one game store that is closer and much more friendly, unfortunately, did not participate. I would have probably set up shop there for a while, bought some books and ran a game or two. 


Maybe next year. My friend and I were talking and may invite the owner to participate and we would help with the cost. That way the local folks where I live can check it out, have a friendly atmosphere to play and get some cool ass games. 

Wednesday, June 14, 2017

Ghoul Nest

I offer you my 66th micro-adventure and my 88th over all, Ghoul Nest. Getting close to that 100 mark. We'll have to talk about that. I'd like to do something cool. 
Back to the adventure. Ghoul Nest. "What?", you ask as you tilt your head to the side. "Why would a ghoul nest?" Good question. "They live in graveyards and eat the almost living." Good point. 
What if I told you there were ghouls with wings. Not the women's sanitation napkin kinda wings. No. Scary membrane, batish wings. They are small, undead humanoids with wings that have a paralyzing touch and they love nothing more than a warm skull full of brains. Nom nom nom. 


These vicious little bastards. They are minions of one of my nine death gods, Torox. Rivals to the Crow. You can find a sampling of them in MA#57 Judgement of the Crow
This adventure dangles an artifact in front of the party's drooling gobs, Ver-Kalapac or Blood Hammer. How simple it would be to step into the twisting spires of the Crow temple and take the artifact. No vast dungeon delving. No year long trek through fourteen different types of extreme weather. Just walk in and take it. Except...someone had already did that a couple centuries earlier. Still, kill the ghouls and there is some useful loot to be found.
GM ADVICE
Playing the Flying Ghouls: Use their flying ability to their advantage. When the party steps into the spires I'd give them a chance to look around for a round, maybe two. If they don't look up the flying ghouls would get a surprise attack. They are small and quick. They swoop down to attack and then fly back into the rafters. Out of reach of melee weapons. The flying ghouls won't land until they believe all their prey is paralyzed. 
Their paralyzing touch lasts one-third of their bipedal brethren, so these little guys move fast when they eat. To add some gruesome details, when a hit scores maximum damage, the character may lose an eye, or a finger is bitten off or part of the nose is torn off. 
Crow's Reward:  The forest, while forgiving of its denizens, loathes these creatures. If any character has shown interest in the history of the Crow or bears any symbology,  the flying ghouls will target that character. If they should cleanse the temple of the creatures and perform some sort of smudging or cleansing ceremony, that character may find a crow as a henchmen. The GM can fiddle with the details. When I do this I general have the character and the creature bond over a simple task it does. In this case, maybe the crow finds a pouch of silver the party missed or an silver ring lost in the debris. And as the game goes on, the crow will be helpful in more ways. A developing, non-magical, familiar. 
Artifact Carrot: If the party thought they were going to waltz in and find a artifact just sitting there after centuries...shame on them. However, if you have a hammer lov'n man (or woman) that would like to get their paws on Ver-Kalapac, then this can lead to following a trail of rumors and evidence. Who knows, maybe a future micro-adventure. Ver-Kalapac is not assigned any powers at t his time, but the name, Blood Hammer, would suggest it likes to fight. Something like this would not go unnoticed.
Well shit. That's all I got for now. Micro-adventures is at its highest patronage it has even been. So thank you. While I haven't struck the original art goal just yet, I'm still going to inquire about getting more original art for our adventures. Cause getting art specifically created for your adventures is just so cool. Grab the PDF for free and if you like what you see, join in on the fun.
Roll some dice, make your saves and check for traps...twice!

Tuesday, May 30, 2017

YouTube Video Unboxing


I've been toying with more videos for my YouTube channel. I want to get better at doing videos. I'm lousy right now. But the more I make the better I get. That's the theory I guess. My blogging has slowed considerably, but if I can make a couple minute video with my phone that would be great. I'll see.

I keep it simple. Whisk was helping me with the video shoot until she thought she saw her reflection in the tin then handed me the phone and ran.  I was abandon mid-stream, but like a professional it, didn't phase me. I carried on.


I'd like to do review videos. I have to find a way to do it so it is most advantageous for the product. Me flipping through pages as I'm talking about the book isn't what I want to watch. I'd like to find a way to present it better. I need to watch more videos, see what I want to do and what I don't want to do.

I want to do some reviews on +Christian Walker's "the tolling of the great black bell", those one-page zines are fantastic. +trey causey latest release, I don't have it in front of me and I would slaughter the title and still may once its in front of me. And +Charlie Mason's newest White Box book. 

So many things. 

So many ways to play.

Adventuring Themes: Sloppy Seconds


I've had a slow month as far as productivity is concerned. But I'm hitting the book store in a little bit and working on an adventure, using the traditional grid map I drew a while ago. 

Sometimes I use a theme for writing an adventure, this one would be sloppy seconds. Meaning, the party is hitting the dungeon soon after another adventuring party went through. Lots of evidence of mayhem. And I do take some license and narrate what occurred before the party arrived within the room descriptions.


I like to switch up the adventures sometimes with circumstances like this. How many times does the adventuring party hit a dungeon that is fresh off the vine? Aren't there more adventurers traveling around looking for a hole in the ground to loot? In my campaign, this is absolutely happening. If the party leaves behind loot thinking they'll come back for the rest later, they may find it cleaned out when they return.

That's what I'm working on today. How about you? What are you working on?

Sunday, May 28, 2017

Old/New Twitter Beginning and Facebook F#*@!


I guess I've had a Twitter account since 2009. I'd forgotten. I did a few quick alterations and now I am Gothridge Manor on twitter. I've done some preliminary scouting, joined a couple hundred folks. If you are on Twitter and talk about gaming please let me know, better yet join me.

I'm still figuring out the hashtag and @ stuff. It's like learning a new language. I think I've got it.

I still haven't made any headway with the fucks at Facebook. My account is still suspended because I used Gothridge Manor as my name. Apparently the Facebook fucks are very concerned about everyone's safety...yeah I know, I couldn't keep a straight face when I wrote that. The Facebook fucks want to invade my privacy even more by demanding my license and other identifying markers. I told them I'd sent them a stool sample and they can run DNA tests on that. The amusing thing is, when I did use my real name, they still did not believe me. Apparently you can't be real if your name is the same as a piece of clothing.


I've never posted this much about social media before and hope I never have to again.

Sunday, May 21, 2017

Oubliette, Rot Grubs and Minor Magic Items


Sorry for being quiet this month. Work has been kicking my ass. Big time. This coming week, at the end, I start vacation. And usually when I don't have work clogging my head I seem to become a creation beast. I want to take the time and start organizing what I've written. Then I can organize a schedule. Yes, you can stop laughing now. I know, me and schedule don't ever jive. But I can try.

One of the element I want to include in the sandbox is random set of ruins to populate the sandbox. Not sure how many I'll include or what format that's going to take (another reason why I need to organize my material this vacation).

Oubliette is a forest discovery. One of those many things found in the Komor Forest. While the premise is simple and short, this can be extremely dangerous. Rot grubs are a serious threat to a character's life span. 

And while I have dipped below the GM Advice goal you still can shut me up. I'ma gonna giv'ya my ardvice anaway. 

Atmosphere
The pit is dark, and quiet. If a torch is dropped down, just for a moment the party might catch a glimpse of the shackled skeletons before it hits the water and extinguishes. If your party is anything like the groups I run, their imaginations are going to go through a Rolodex of horrible things waiting for them in the dark. And even when they get to the bottom and see the skeletons they are going to freak out that the skeletons will animate. The atmosphere and the possibilities are the distraction from the real horror.

Rot Grubs
These wormy bastards strike terror in the hearts (literally) of adventurers young and old. And in a system where hit points are so few and precious, burning the rot grubs out could be as lethal as allowing them to squirm their way into your big, heroic heart. If the player heat up blades and try to do a controlled kill of the grubs I'd allow them to do only 1d3 damage. And for a character that has a half dozen or more on them, short of a Cure Disease spell, that player should be reaching for a fist full of dice for their next character.

Non-Heroic Deaths
Dying by a rot grub sucks. There is nothing heroic about it and that's something as a GM you'll have to decide. I prefer my games gritty and death by a dozen rot grubs is a perfect reward for those adventurers who don't take precautions. But I am not an unmerciful GM. Say the character has five rot grubs drop on their arm, I would allow someone to dismember that arm to save the  adventurer. The character gets to live, earns a background story and a nickname.

Awarding Minor Magic Items
One thing I love to see is players making use of minor magic items in unusual ways. To solve or create problems. Within the Oubliette, the party has a chance to discover a leaky Water Flask of Endless Water. A hand utility item, but I am sure the party could find uses for it that I haven't imagined. 

That's all for now. I have a batch of these short found places, micro-locations written. You'll see a couple more this month. And of course I am working on my next NPC card. 

Thanks patrons for the support and the fact you guys are a blast to game with and talk to on G+.

Enjoy!

Saturday, May 20, 2017

Zombie Crawl Setting


Posted a 5 minute video featuring an abandon gas station and roadway with the woods taking over. A perfect setting for a zombie flick.

Thursday, May 18, 2017

Kicksta te Missing Lette


Wednesday, May 17, 2017

Sunday, April 30, 2017

Alert! Your Opinion is Needed

I'll print the cover  for my Swords & Wizardry Appreciation Day offering, Temple of Putrescence, tomorrow, but first I need some opinions. Gamers never run short of those. Just ask them. Which card stock should I use for the cover?


The cream?


The tonal?

Give your vote in the comments below. Certain patrons of mine will get this in a fat envelope this month. But those of you who comment may get a copy also. I'll randomly select a few folks who vote.

Thanks!

Saturday, April 22, 2017

Swords & Wizardry Appreciation Day Meets the Temple of Putrescence


Swords & Wizardry Appreciation Day is one of my favorite events in the gaming community. The sheer output of creativity is incredible. This is the kinda thing that makes our hobby so fantastic, how many create, expand and make our gaming experience extraordinary by allowing us to glimpse at what each of us do at our gaming table.

If you think about it, Swords & Wizardry Appreciation Day is like getting to peek behind 100s of GM screens in one day. How many times as a player were you tempted to take a peek behind the screen when the GM had to go to the can? Come on, admit it.

Today the screens are folded and put to the side. We’re invited in to take a look around. To look at the maps and find those secret rooms. To read what special ability that monster had when it killed your favorite character. To check out that random table that always inspires incredible encounters. It’s all there for us today. All of it.

And that’s pretty damn cool.



Here is my offering for the day, Temple of Putrescence. It marks my #64 Micro-Adventure. This one is a wicked, end game kind of adventure/setting. While I am writing this for Swords & Wizardry Light, it'll require a good group of 7th level people to survive it...maybe. 

There is an old Gothridge Manor proverb, "When you piss off a death god, don't bother wasting your time by putting your head between your legs to kiss your ass good-bye, because the death god owns that too."

Enjoy the day folks! If you get a chance, stop over and grab a copy of Temple of Putrescence. It's like a torturer getting a new set of thumb screws.